Architect of Stories

21 Jan 2017

An exercise in engaging the audience to create their own story, by giving them the bare minimum to work with.

An interactive installation that invites the audience to play. Tens of little creatures roam around in their environment, reacting to your presence. They are curious, but can be cautious with the presence of a new inhabitant. They will run away from you, or flock around you, trying to grab your attention. A Kinect-camera tracks your body position and stance, and sends that data to a Unity3D based application. The creatures in this application will then react to your virtual body. This is all projected on the floor.